Scout
Peek into the next room before committing.
The solo dungeon crawler
One rogue. One dungeon. One simple plan. Get to the back.

The art of an unfair fight
A connected side-view dungeon becomes a web of routes, risks, and opportunities. Your next room might solve your last problem.
Peek into the next room before committing.
Choose a tile from your hand. Shape the dungeon.
Face monsters, spring traps, and discover loot.
Find the weakness. Create a better route.
Get behind the monster. Make it count.

The board remembers
Your Rogue is a modular paper doll. Equip armor directly on the character. Remove it when it breaks. Place wounds where the blows land.
Experience becomes memories. Failure becomes Spite—a resource for later. Skulls mark defeated monsters. The board tells the story without a score sheet.
Challenge. Weakness. Reward.
Leave Medusa until you find the mirror. Feed the dire wolf a meaty rib. Find a rope, cross a pit, and come back from a direction the monster never expected.
More than 60 pieces of custom-shaped loot give your plans something tangible to work with.

Made to be played


Inside both editions
Build a connected dungeon, one choice at a time.
Armor, wounds, memories, loot, monsters, and more.
With henchmen, three wooden dice, and a grudge.
A little dungeon cinema
Before you descend
Both editions contain the same complete BACKSTAB! game. Tabletop is the compact, portable option. Dungeon Wall uses an upright magnetic play surface that holds your game state between sessions.
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Yes. BACKSTAB! is designed for one player. The campaign lists a play time of approximately 90 minutes and an age recommendation of 10+.